using System;

[Serializable]
public class VehicleStealEvent : GameplayEvent
{
	public VehicleType neededVehicle;

	public bool IfEvent(VehicleStealInfo newSteal)
	{
		if (neededVehicle != VehicleType.Non && neededVehicle != newSteal.vehicleType)
		{
			return false;
		}
		return true;
	}
}
